欢迎来到相识电子书!

标签:交互设计

  • Persuasive Technology

    作者:B.J. Fogg

    Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumersanyone who wants to leverage or simply understand the persuasive power of interactive technologywill appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversialand it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide. * Filled with key term definitions in persuasive computing *Provides frameworks for understanding this domain *Describes real examples of persuasive technologies
  • Designing for Interaction

    作者:Dan Saffer

  • 人机交互

    作者:迪克斯

    《人机交互》(第3版)集计算机科学、认知科学、心理学和社会学于一体,对人机交互进行了多学科的交叉探讨,畅销欧美,反映该学科的发展方向。第三版根据最近期的进展做了大量修改和重写,突出人机交互的创新设计、以任务为中心、结构化和理论概括等理念。顾名思义,"人机交互"研究的是人、计算机技术以及两者相互影响的方式。
  • Human-Computer Interface Design人机界面设计

    作者:李乐山

    《人机界面设计》以建立以心理为基础的人机界面设计思想体系为目的,介绍了用户使用心理调查方法、有关的各种用户模型,及有关的动机心理学和认知心理学基础知识与方法等。 《人机界面设计》适合于高等院校机械、计算机、工业设计等专业的研究生使用,也可作为教师和人机界面设计人员的参考用书。
  • 100 Things Every Designer Needs to Know About People

    作者:Susan Weinschenk

    本书出自国际知名的设计心理学专家之手,内容实用、示例清晰,以创造直观而又有吸引力的设计为宗旨,讨论了100个设计师必须知道的心理学问题,每个问题短小精悍,片刻即可读完,让人轻轻松松地理解设计背后的心理学动机。
  • Universal Principles of Design

    作者:William Lidwell,Krit

    Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work-until now. Universal Principles of Design is the first comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20" rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
  • 设计心理学2

    作者:[美] 唐纳德·A·诺曼

    在本书中,诺曼博士探讨了为什么我们的生活需要复杂,而不是简单,而设计促成了复杂生活的实现。作者以清晰而又轻松的行文,为读者讲解了为什么我们渴望的不是简单。当物品的设计是可以被理解的、易于管理的、令人愉悦的,在适度的情况下,在适合的时间里,我们渴望的是复杂。实际上,通过基于良好沟通的设计,复杂是可以被管理的,从而生产出最实用的产品,导致理想的、以人为中心的设计。 这种善于交际的设计,诺曼博士告诉我们,需要我们着眼于自然中的、现实中的、以及在日常生活中整个人类活动的全景,从而观察到在真实、自然环境中做实际工作的真实的人。最终,本书是一个人的宣言,即希望通过设计获得一个更美好的世界。
  • 点石成金

    作者:克鲁格 (Steve Krug)

  • Generative Art

    作者:Matt Pearson

    Artists have always explored new media, and computer-based artists are no exception. Generative art, an emerging technique where print or onscreen images are created by use of computer algorithms, finds the artistic intersection between programming, computer graphics, and individual expression. Generative Art presents both the technique and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece. The book includes concise tutorials for each of the technical components required to create the book's examples, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.
  • Designing Social Interfaces

    作者:Christian Crumlish,E

    Knowing how to create a social website to foster user interaction and community building is becoming a core skill for developers and designers today, but grasping the nuances of the social web is much harder than it appears. With more than 100 patterns, principles, and best practices, this book presents practical design solutions that you can use immediately to create or improve a social website interface. Written by curators of "Yahoo!'s Pattern Library", "Designing Social Interfaces" shares hard-won insights into what works, what doesn't, and why. That includes salient advice for many of the common challenges designers and developers face when building managing social websites. This book will help you: learn basic design patterns for adding a social element to an existing site; reign in misbehaving users on an active community site; build a social experience around a product or service, and invite people to join; develop a social utility without having to build an entirely new infrastructure; enable users of your site's content to interact with one another; and, offer your members the opportunity to connect with each other in the real world. The book also exposes antipatterns: emergent bad practices in the social network and social media space.
  • Thoughtless Acts?

    作者:Jane Fulton Suri,Ide

    From IDEO, the global innovation and design firm responsible for such landmark products as Apple's first computer mouse, comes a primer in the observation method that keeps their practice human-centered and ever ingenious. People unconsciously perform ultraordinary actions every day, from throwing a jacket over a chair back to claim the seat, or placing something in the teeth when all hands are full. These "thoughtless acts" reveal the subtle but crucial ways people behave in a world not always perfectly tailored to their needs. "Thoughtless Acts?" is a collection of dozens of (often humorous) snapshots capturing such fleeting adaptations and minor exploitations. This method of observation demonstrates the kind of common-sense approach that can inspire designers and anyone involved in creative endeavors. "Thoughtless Acts?" is a privileged peek at how IDEO creates the people-friendly products, services, and spaces for which they are so widely recognized.
  • 交互式系统原理与设计

    作者:奥沙利文

    本书深入浅出介绍了人机交互系统的原理与应用,内容涉及电子原理基础、设备选型、建立集成电路、微处理编程、计算机通信、转换和交互设计、传感控制、设备间通信、声光控制、多媒体输入和输出管理等。本书内容实用,难易知中,图例丰富、理论知识和实际应用结合紧密,适合作为计算机、电子工程及相关工科专业的本科高年级和研究生教材使用。
  • Landing Page优化权威指南

    作者:Tim Ash

    着陆页面优化并不是哪门技术的一个分支,事实上,它需要融合各种不同的知识和观点。所以,您还有必要掌握Web设计、人类心理学、广告撰写、统计学、可用性、团队建设和科学方法等其他领域的知识。 本书可以引导您进入这个令人陌生而又惊叹的领域。和我一样,我的同事在他的SiteTuners.com上也花费了大量的时间进行一些前期的探索,希望给大家带回一幅综合性的蓝图。如同许多先驱者,在探索的过程中,我们经历过挫折,有过多次痛苦的教训。因此,我们更加衷心地希望本书能够缩短您的学习曲线,帮助您成为一名更有效率的着陆页面调整者。
  • Web界面设计

    作者:Bill Scott,Theresa N

    当前的Web已经进入崭新的时代!本书涵盖了在基于独一无二的Web环境下、在创建丰富体验的过程中设计Web界面的最佳实践、模式和原理。UI专家Bill Scott和Theresa Neil在他们多年实践经验和不懈探索的基础上,总结提炼出了Web界面设计的六大原理——直截了当、简化交互、足不出户、提供邀请、使用变换和即时反应,并以这六大原理为依托,以当今Web上各类开风气之先的流行网站为示例,向读者展示了超过75种基于富交互构建Web界面的模式,并以简单明了的语言,阐明了数以百计行之有效的最佳实践。同时,书中还给出诸多反模式,即在Web界面设计过程中应该避免的做法。本书是迄今为止一部专注于富Web界面设计的经典之作。 本书既是一本Web界面设计指南,又是一本Web界面实例参考,适合Web界面设计、开发、研究人员、爱好者,以及Web项目管理人员阅读。
  • Programming Interactivity

    作者:Joshua Noble

    Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: *Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones *Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls *OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
  • Learning Processing

    作者:Daniel Shiffman

    Book Description Teaches graphic artists the fundamentals of computer programming within a visual playground! Product Description This book introduces programming concepts in the context of computer graphics and visual art, in a more accessible format than traditional programming textbooks. It uses the open source programming language Processing as the basis for all discussion and examples, focusing on the fundamentals such as variables, conditionals, loops, arrays, and objects in a highly visual manner. The book will also introduce advanced topics such as data mining, networking, image processing, computer vision, and 3D graphics. It will also introduce using Processing for "tangible media"; communicating with microcontrollers to interact with the physical environment. Processing is built on top of the programming language Java, and so is an excellent introduction to Java and object-oriented programming, and will help prepare the student for study of more advanced object-oriented languages such as Java or C++. * Introduces the concepts of computer programming using the programming language Processing developed at the MIT Media Lab * Written for the interactive media designer without any programming experience * Includes source code for many examples, illustrated with examples of what can be done with Processing
  • 真实的设计

    作者:[荷]Wibo Bakker

    本书全面考察了1960-1975年荷兰社会经济的环境下视觉识别的设计者(如设计公司、自由设计师)、客户(如企业、政府、公共机构)、执行者(如印刷厂、执行制作商)以及更多相关的群体。作者通过600多幅图片和深入的研究剖析,向读者呈现了20世纪60、70年代的荷兰设计师或者企业在面对具体设计问题时的种种思考及实践。 荷兰20世纪60年代出现的现代主义视觉识别的“黄金时代”是随着荷兰二战后的工业化和现代化进程而来的。这也是设计师从艺术家或者手工艺人脱离出来,向职业设计师进化的阶段。现代化和商业主义为设计师带来了广阔的空间,设计师也都怀着为社会谋福祉的雄心壮志纷纷成立设计公司,成为与客户门当户对的专业顾问。他们迫切希望用现代主义的设计理念去为这个世界开处方,希望用科学理性的方式来为世界划出一个清晰的秩序。随着大众消费市场的到来,设计师发现承载着他们社会理想的视觉识别却沦为企业的面子工具、成为市场营销的“帮凶”……
  • 软件创新之路

    作者:[美] Alan Cooper

    这不是一本教你如何编程的书,但却是软件工程师不可不读的书。 本书作者Cooper被誉为“VB之父”。他针对基于电脑的产品难学、难用、难以理解的弊病,提出了软件设计应分为两部分:交互设计与编码设计。本书通过大量的商务案例,“透彻地描述了我们面临的挑战,并从方法学上提供了逃离我们自己热心营造的技术牢笼的指南。” 本书观点独特,描述生动,实例丰富,分析深刻,方法具体而且有效,是软件项目经理、
  • 秩序之美

    作者:Vinh

    怎样才能设计出简洁大方而不落于俗套的超人气网站?纽约时报网站的资深设计师Khoi Vinh在这《秩序之美——网页中的网格设计》一书中将为你揭示其中的奥秘。   《秩序之美——网页中的网格设计》将源自传统平面设计、被众多平面设计大师推崇的网格设计方法应用于网页设计,向读者详细介绍了网格设计成熟而经典的设计模式,并以整个网站的设计为例,对工作流程、设计工具和方法进行了系统而全面的介绍,手把手教读者从零开始,完成网站主要页面的设计。   《秩序之美——网页中的网格设计》为所有网站设计人员提供了一个完美的设计参考。在阅读并实践本书的内容后,读者不但可以开拓眼界,更能提升自己的设计水平。 点击链接进入: 秩序之美:网页中的网格设计(修订版)
  • 设计中的视觉思维

    作者:维尔

    《设计中的视觉思维》主要介绍视觉思维的原理,并用这些原理来指导视觉图像的设计。哪些颜色和形状比较突出和醒目、在什么样的情况下应用图像来代替文字等都是设计细节中需要考虑的问题,而这些细节往往可以影响一个设计方案的成败。书中顺序介绍了人的视觉生理结构、影响人视觉思维的设计要素,以及如何有效地利用各种设计要素有效地影响人对设计的感受。《设计中的视觉思维》可作为视觉媒体设计人员、互联网图形设计人员的参考用书。设计人员更多地需要以辅助受众思维过程的方式来呈现信息。幸运的是,与人类视觉感知相夭的科学研究结果为此提供了可用的指南。作者将我们现在所知的感知、认知和注意力转化为设计人员可以直接应用的具体建议。他阐述如何将设计作为认知工具来扩展观众的思维——就像用锤子扩展人手一样。有经验的专业设计人员和学生都应该学习一下,在为人们设计信息工具时,如何最大限度地发挥信息工具的作用。《设计中的视觉思维》特点:呈现了视觉思维的复杂过程,这个复杂过程的每个阶段都需要特定的设计技术来支持。为设计人员和负责设计的软件开发人员提供了实用的、任务导向的信息。书中实例丰富,图文并茂。使用”主动视觉”的原则,将图形设计看作是一种认知工具。