欢迎来到相识电子书!

标签:Design

  • 天下沒有懷才不遇這回事

    作者:包益民,劉永毅(撰文採訪)

    第一本完全解讀創意設計人包益民的書籍。天下沒有懷才不遇這回事:只要你有一顆想show的心,加上創意經營,做出和全世界一樣好的東西。不管到哪裡都會暢行無阻。 如何成功、與眾不同,並與世界同步,包益民的創意成功觀念,將帶給年輕讀者全新的視野。 許多「懷才不遇」的藝術大師,事實上並不像世人所認為是一輩子潦倒,默默無名而含忿去世;他們往往在世時就備受推崇。例如梵谷,在他生前就已小有名氣,作品受到一些收藏者的喜愛。 有才華的人免不了會經歷一些挫折,但他們只要能等到適當的機會,馬上就是一鳴驚人;而這樣的機會一定是會來的。 你可能沒有聽過「包益民」這個名字,但你一定會讚嘆他的特殊經歷:甫自美國頂尖設計學院畢業,即任威頓與甘迺迪(Wieden & Kennedy)國際廣告公司的創意執行,成為第一位在該廣告團隊中工作的亞洲人,並參與Nike電視廣告的製作;二○○○年,獲選為全球廣告業排名第七的美術指導;現在自組包氏國際公司,承接過數千設計案,並將觸角延伸至出版、插畫經紀、自創服裝品牌等領域,而且總是將眼光放在全世界。 你也可能早已知曉這位創意設計界的鬼才,他藝高人膽大,專門想一些別人沒碰過的點子;有滿肚子「似非而是」的道理;別人不肯做的小case,他卻如獲至寶。因為他認為,鬼點子才能出奇制勝;「似非而是」,才能激起別人心中的漣漪;至於小case,也能搞大手筆。哪怕只是一點點機會,都具有改變一片天的潛力。 本書一次收錄包益民「回首來時路」的成功本事和信念,全程充滿包氏與眾不同的風格和國際觀。他相信,只要你有一顆想show的心,加上創意經營,做出跟全世界一樣好的東西,不管到哪裡都會暢行無阻。因此,有包益民在的地方,就有無限可能,文化創意也將無遠弗屆。 包氏哲學-- 一出手就是要賣全世界: 我估計,如果讓我來做書,就算做不到第一,第二、三名絕對沒問題。我自認可以做得不錯,至少要比市面上百分之七、八十的這類書籍強。……雖然動了這個念頭,但要以何主題出書卻一時也拿不定主意。不過,我知道,這本書應該要以全世界為市場,共鳴的人才夠。平面設計類書的市場本來就是小眾市場,光以台灣、香港為對象,肯定沒希望,怎麼賣都虧。而以全世界為市場,我相信,總會有足夠的知音達到起印量的二千本。 消去法: 年輕時不要給自己太多限制,到處去try一下,不斷去測試自己,才知道自己什麼想做?什麼不想做?自己喜歡、有興趣的事情,當然可以多去試試;即使是自己不喜歡的事情,也不妨去試一下;也許,這件事情不是你想像中的毫無樂趣;也許,這件事情做完後,你自己知道這一輩子都不會想再做同樣的事情。利用此種消去法,至少能讓自己未來的範圍更明確,方向更為清楚。
  • 写给大家看的设计书

    作者:Robin Williams,John

    《写给大家看的设计书:实例与创意》是两位世界级设计师的合作经典。他们用简练有趣的语言让复杂的设计问题变得通透易懂。从标志到名片,再从广告牌到宣传册,这里汇集了你经常遇到的设计项目,以及6位明星大师的精彩设计实例。不仅能够使你在设计中有章可循,还会激发你的设计创意。 《写给大家看的设计书:实例与创意》实例丰富,简明易读,适合设计专业学生以及从事设计相关行业的读者阅读。
  • 设计心理学

    作者:[美]唐纳德·A·诺曼

    诺曼博士用诙谐的语言讲述了许多我们日常生活中常常会遇到的挫折和危险,帮我们找到了这些问题的关键,即产品设计忽略了使用者在一定情境中的真实需求,甚至违背了认知学原理。诺曼博士本书中强调以使用者为中心的设计哲学,提醒消费者在挑选的物品,必须要方便好用,易于理解,希望设计师在注重设计美感的同时,不要忽略设计的一些必要因素,因为对于产品设计来说,安全好用永远是竞争的关键。
  • 完成设计

    作者:[美] 蒂莫西·萨马拉 (Timothy

    尽管有很多图书都展示了平面设计作品,但很少能对设计作品的概念、策略、视觉问题的解决进行深度剖析;也很少有图书介绍如何将设计原理具体运用于设计实例,从而达到预期的沟通目的。所以,读者只会肤浅地理解如何操作设计项目,以及各个视觉设计元素如何组合以传达预期信息。 作为《设计元素——平面设计样式》的后续本,《完成设计一从理论到实践》主要关注设计的基本方面和原理,展示专业设计者如何运用这些技巧作出创意决策,从而实现有效的视觉传达效果。书中还运用实际案例,深入浅出地说明如何运用视觉原理。本书为读者创设了一个较为正规的教学模式,使读者理解和掌握图片、版式、文字及色彩的组合与搭配,以及表现整体设计的方法与技巧。
  • Design, Form, and Chaos

    作者:Mr. Paul Rand

    In this book Paul Rand said to be one of the world's leading graphic designers, speaks about the contemporary practice of graphic design, explaining the processes and passion that foster good design and indicting fadism and trendiness. Illustrating his ideas with examples of his own graphic work as well as with the work of artists he admires, Rand discusses such topics as: the values on which aesthetic judgements are based; the part played by intuition in good design; the proper relationship between management and designers; the place of market research; how and when to use computers in the production of a design; choosing a typeface; principles of book design; and the thought processes that lead to a final design. The centrepiece of the book consists of seven design portfolios - with working drawings and ultimate choices - that Rand used to present his logos to clients such as Next, The Limited and IBM.
  • MUJI无印良品

    作者:Peng Yangjun and Che

    Brands A to Z:是一套讲述富于独立性和创造性的品牌故事的丛书.本书详细探寻了每一个被选择品牌的历史,反映了其公司文化,并展示了其卓越设计.在字母”M”序列下作者选择了日本著名品牌MUJI.这一品牌起源于日文”Mujirushi Ryohin”,含义为”无品牌的商品” MUJI以它的禅宗.严肃性以及无品牌哲学为大家所熟知.本书介绍了该品牌在以不提供非必要服务理念的支撑下多年来的广告艺术作品及其创意思维过程.本书不仅提供富有创意作品集锦,也对其设计师进行了访谈,并详细介绍了这一世界范围内获得广泛认可的品牌的历史.这本书极具视觉欣赏性的书是MUJI品牌发烧友不可或缺的,同时也可以为设计师以及广告从业者提供灵感.
  • Presentation Zen

    作者:Garr Reynolds

    FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.
  • 超越CSS

    作者:Andy Clarke

    对于普遍缺乏编程经验的Web设计师来说,语义标记和CSS无疑是实现自由设计的障碍。如果没有高效工作流的支持,快节奏的工作环境和较高的客户要求都将意味着巨大的压力和挑战。 国际著名Web设计师Andy Clarke对这种情况有着切身的体会。在本书中,Andy将与您分享他的“超越CSS”方法,引导读者从设计的角度来使用CSS,来创建富有艺术性并且可用、易用的站点。 在这本开创性的著作中,作者通过可视化的范例来展示标记和CSS的创造性,带领您掌握实现创意的设计方法。您将学会: 如何使用新的工作流来创建对所有团队成员——特别是,包括设计师在内——都非常好用的原型; 有效地使用网格; 设计标记的视觉效果; 如何把握优秀设计过程的每一个阶段——从使用最新的浏览器到在团队协作中高效地运用CSS3,等等。 本书系统、深入地阐释了网站的设计与实现,帮助读者从设计的角度来使用CSS以达到完美的效果。作者通过使用标记和CSS的形象的创造性示例,帮助读者掌握实现创意设计的方法。读者将学会如何使用新的设计流程,创建对包括设计师在内的所有团队成员都很好用的原型,有效地使用网格,设计标记的视觉效果,并了解优秀设计过程的每一个阶段——从使用最新的浏览器到在团队协作中高效地应用CSS3。. 本书适合Web设计师和开发人员研读,对那些客户要求高、工作节奏快的设计师有着尤其重要的指导作用。本书也适合有一定基础的Web设计爱好者阅读。
  • Pro JavaScript Design Patterns

    作者:Dustin Diaz,Ross Har

    As a web developer, you’ll already know that JavaScript™ is a powerful language, allowing you to add an impressive array of dynamic functionality to otherwise static web sites. But there is more power waiting to be unlocked--JavaScript is capable of full object-oriented capabilities, and by applying OOP principles, best practices, and design patterns to your code, you can make it more powerful, more efficient, and easier to work with alone or as part of a team. With Pro JavaScript Design Patterns, you’ll start with the basics of object-oriented programming in JavaScript applicable to design patterns, including making JavaScript more expressive, inheritance, encapsulation, information hiding, and more. With that covered, you can kick-start your JavaScript development in the second part of the book, where you’ll find detail on how to implement and take advantage of several design patterns in JavaScript, including composites, decorators, façades, adapters, and many more. Each chapter is packed with real-world examples of how the design patterns are best used and expert advice on writing better code, as well as what to watch out for. Along the way you’ll discover how to create your own libraries and APIs for even more efficient coding. * Master the basics of object-oriented programming in JavaScript, as they apply to design patterns. * Apply design patterns to your kick-start your JavaScript development. * Work through several real-world examples.
  • New Typographic Design

    作者:Roger Fawcett-Tang

  • 简单法则

    作者:John Maeda,前田约翰

    科技使我们的生活更为丰富,却也使我们“丰富”到不舒服的地步。 市场充满各种“简单”的保证。花旗银行提供“简单”信用卡,福特“维持简单定价”,生产打印机的利盟公司(Lexmark)扬言为消费者“化繁为简”。许许多多要求“简单”的呼声,汇成一股势不可挡的趋势。科技业的发展模式,促使企业必须不断对同样的产品推出“改进的新版本”,而“改进”通常意味着“增加更多功能”。试想如果软件公司每年把程序可实现的功能减少10%,售价却提高10%,以应对简化产品所花费的成本,结果会如何呢?消费者付出更多的钱,得到的东西却更少,这似乎是违反了经济原则。掰开一片饼干和一个孩子分享,你看他会选大的那一半,还是小的那一半? 但是,尽管违反需求逻辑,“简单能卖钱”(simplicity sells)却不假。苹果电脑的ipod功能比其他数字音乐播放器简单得多,价格却高出一大载,就是这种趋势的重要例证。另一个例子是蕴含强大威力、界面却非常简单的Google网络搜索引擎,它迅速风行,使“Google”成为“网络搜索”的代名词。大众不仅愿意掏钱购买,更会爱上能为他们简化生活的设计。在可预见的未来,复杂的科技会继续入侵我们的生活和工作场所,因此,“简单”势必成为一种新兴产业。 简单不仅是一种能引发人热烈效忠某种产品设计的特质,也成为企业对抗本身复杂机制的重要战略工具。荷兰大企业飞利浦公司全力落实“合理与简单”(sense and simplicity)的目标,而成为这个领域的领袖。 本书概述的十条法则能够单独运用,也能够互相搭配。作者将“简单哲学”分为三种层次,并依照“基本、中度和深度”划分成三组渐进法则(法则1~法则3、法则4~法则6、法则7~法则9)。在这三组法则中,基本“简单法则”可以马上应用在产品设计或居家陈设的相关构想上;中度“简单法则”的含意比较微妙;深度“简单法则”更深入还未成熟的思想领域。除了10条法则,作者也为如何在科技领域达到简单提供了3个要点。读者不妨把它们视为可以开展研发的领域,或只是值得密切注意的方向。
  • 世界设计大师图典

    作者:紫图

    内容简介 工业革命的产生不仅带来了人类文明的急速发展,还带来了一个全新的职业――设计师。在经历了对手工业时代依依不舍的留恋、告别了最初的粗糙的工业生产之后,随着机器文明一同成长的各个领域的设计师终于真正担负起了时代注定要赋予他们的使命――用他们的智慧和情感设计出美观实用的工业产品,创造一个与手工世界同样绚丽多彩的工业天地。 本书收录的400位设计家和设计组几乎全部出现于工业革命之后,在他们的设计作品中,我们可以看到200年来我们的生活发生着怎样的变化,甚至看到科技的发展、社会的变革,本书在回顾现代设计发展之路的同时,也讲述了200年来的人类历史和现代文明的发展征程。 ★最全面收录 世界各地及各领域的顶尖设计家与设计组无一遗漏,让你真实感受最卓越的设计品位。 ★最珍贵图片 400位设计家与设计组的经典之作以精美的图片呈现于你眼前,与你分享设计的盛宴。 ★专家级赏析 以专业的眼光点评设计佳作,让你轻松成为设计领域的鉴赏行家。 ★设计史速成 活泼流畅的引言文字带领你回顾现代设计的发展历程,以及各个设计领域的风格特色,为入门者提供了解现代设计的便捷通道。 ★最方便阅读 适中的开本和精美的图片更增添你阅读的乐趣,随时随地从任何一页都可读起。
  • 迈可·尼克的平面设计

    作者:王序

    尼克的作品善于运用视觉比喻,通过超越现有的设计规则并使用新的方式对设计提出了挑战。比喻、并列及比较都是他用于视觉上加强编辑内容的技巧。他的书籍排版常建于引起思考的折合式双连画上,在两种形象之间传送着一种精神的联接,比如两种概念。他的煽动艺术并不限于自然的视觉双关语或玩弄概念上,也重新界定了字体与插图之间的关系。字体,似乎渗入设计,仿佛设计师想打乱文字与整体的设计。
  • Yohji Yamamoto

    作者:Francois Baudot

    Following his first show in Paris in 1981, Yamamoto became an instant success and has risen to the ranks of the world's top designers. This volume explores his pioneering approach to fashion - his loose, unstructured garments which have become a striking alternative to Western style.
  • Designing Interfaces

    作者:Jenifer Tidwell

    Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- Web applications, desktop software, even mobile devices - may give you the tools you need, but little guidance on how to use them well. UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence. "Designing Interfaces" captures those best practices as design patterns - solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them. Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight. A book can't design an interface for you - no foolproof design process is given here - but "Designing Interfaces" does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
  • 最佳设计100细则

    作者:利德威尔

    本书按字母顺序编排,查阅方便,能迅速根据名称检索设计原则。对于有兴趣解决具体问题的读者,本书根据设计师常见的问题给通则作了分类。每一个原则均用双页的版式呈现。左手页包含原则简明的定义、详尽的描述、运用的例子以及运用的准则,文本的右侧有边注,提供详尽的说明和参考书目。右手页包含直观的实例和相关的图形,使读者对设计原则有更深的理解。   完美的设计不只属于少数才华出众的人士,其实几乎所有设计师都能在设计上臻于完美。使用公认的设计原则能增加成功设计的概率。使用《最佳设计1 OO细则》,把它作为增加跨学科知识和增强设计理解力的手段,能促发奇想,找到解决设计问题的方法,更新不常使用的设计原则的记忆。最后,还可把本书用作检查设计过程和作品质量的手段。
  • 小型纸品设计1000例

    作者:(美)彼得·金设计公司

    小型纸品的设计,使平面设计师找到了可以真正发挥创造才能的机会。本书提供的近千幅图例,很多是在不需要满足客户要求的情况下,由设计师们无拘无束地发挥创意精心设计的。书中含有大量精彩的设计理念和灵感。独特的材料和与众不同的处理方法极大地影响了作品秘要传递的效果。 这是一本从无先例的作品收藏集,是信息传递品设计的必备参考。设计师们从中可以找到创作的灵感。
  • The Elements of User Experience

    作者:Jesse James Garrett

  • Head First Design Patterns

    作者:Elisabeth Freeman,Er

    You're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on... something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design paddle pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect - a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
  • The Design of Everyday Things

    作者:Donald A. Norman

    Donald Norman's best-selling plea for user-friendly design, with more than 175,000 copies sold to date, is now a Basic paperback. First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the Institute for Cognitive Science at the University of California, reveals how smart design is the new competitive frontier. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.