欢迎来到相识电子书!

标签:Design

  • 空间的革命

    作者:登琨艳

    2006,从上海到长沙,登琨艳立起了一片空间的革命阵地。他要和自己的空间实验来证明,在被装进集中化生产的养鸡笼之前,我们未来的空间发展,还有另一种可能。《空间的革命》一书便是登琨艳在历史建筑保护与再利用方面的思考与实绩。
  • Tank Too

    作者:Masoud Golsorkhi,And

    Showcasing the best and brightest young photographers, illustrators, and stylists that have graced the large-format Tank magazine since 2002. Since its inception in 1998, Tank magazine has been at the vanguard of fashion publishing. Initially published in a small-format "bookzine," it signaled a new era of the small print-run, highly tailored style publishing that was innovative in both its experimental art direction and design and its introduction of photojournalism and fine art. Such is its influence that the magazine was exhibited in the Museum of Modern Art's first exhibition devoted exclusively to fashion photography in the summer of 2004. Tank magazine has cult appeal, shapes tastes, and dares to be resolutely different. The successful first Tank book featured the highlights of the magazine's first three years and has become a standard resource for talent scouts. This second chapter in the Tank phenomenon lends even greater credibility to the magazine's canny ability to point to fashion's future. 550 illustrations, 500 in color.
  • Graphics Alive

    作者:Victionary

    In this book, we talk about graphics that create relationship with us. It is not only a relationship between audience and the entity, like what we would get from reading a flyer or seeing a poster, but a more intimate relationship with our lives. This relationship encompasses all design disciplines - including graphic design, fashion design, interior design and industrial design, etc. Most of us can recognize the value of good design in major undertakings such as building a house; few of us give it much thought in our daily items. To a lot of people, design is like a trend, but rather an art of making objects look beautiful. It is true that many designers are going under the trend, however, good design isn’t reliant on anything. ‘Graphics Alive’ brings you to discover this omnipresent power of ‘graphics being alive’ around us. From big to small, from head to toe, the survey comprises of study of top international brands to unique projects by design experts and also up-and-coming designers.
  • Photoshop CS / CS2 Wow! Book, The, 1/e

    作者:戴顿 吉莱斯皮

    THE PHOTOSHOP CS/CS2 WOW! BOOK》萃取技术精华,汇集特效技法,演绎国际高手个性化设计全过程,Photoshop国际精品图书,震撼上市! 汇集全球多位顶尖Photoshop专家的技法与技巧,被全世界的平面设计师奉为Photoshop圣经。无论你是Photoshop的门外汉,还是行家里手,都必定会从本书独特的教授方式中受益匪浅。 > 全球最畅销的Photoshop经典图书。 > 由美国多位顶级Photoshop图像设计专家编著。 > 完全剖析世界上多位权威Photoshop艺术家的代表作品。 > 已被翻译成多种语言在十几个国家出版发行,总销量突破百万册。 本书以PHOTOSHOPCS2中文版为制作平台,但实际上本书讲述的内容与软件本联系并不十分紧密,即使读者使用的是最新的PHOTOSHOP CS3,也完全可以使用本书进行学习。并同样能够在设计理念与手段方面得到收获。 本书附赠DVD中不仅包含了本书所有案例素材文件和最终分层效果文件,而且附赠了大量的PHOTOSHOP资源,例如画笔、动作、样式、纹理等。这些拿来就能够使用创作资源。无疑能够大大提高各位读者的学习与工作效率。读者如果能够真正掌握本书所讲述的理论知识和绝大部分案例设计技术与创作思路,将能够胜任多种商业领域中的设计工作。 本书附赠DVD光盘1张。 1 PhotoShop基础 剖析Photoshop文件 练习智能对象 练习图层样式 作品赏析 2 Photoshop基本技法 速成蒙版与混合 Alicia Buelow应用多种描边 作品赏析 3 深入、速成、浅出 William White征服“胡椒粉颗粒” 数字红外 Mark Wainer使用百分比操作 练习文件浏览器Bridge 创建一个为视频制作动画的动作 练习视频:从视频到Web或打印输出 练习视频:从Photoshop到视频 作品赏析 4 Photoshop中的颜色练习渐变 双色调 为照片添加样式 速成着色效果 Laurie Grace和Don Jolley Garner的补色 从彩色到黑白 Russell Preston Brown对黑白的看法 在16位模式下节约内存 可控的重着色 专色叠加 作品赏析 5 润饰照片 使用蒙版加框 速成滤镜边框 速成色调及颜色调整 Deeanne Edwards的每底拍摄总结 练习镜头校正 与相机相关的扭曲补偿 使用旋转模糊 聚焦至主体对象 练习镜头模糊 速成聚焦技法 修复问题照片 柔化肖像 速成换妆术 速成润饰 Rod Deutschmann的手指遮挡艺术 突显细节 速成突显细节的方法 柔化焦点 为黑白照片手动上色 Cristen Gillespie变昼为夜 引人入胜的镜头光晕 作品赏析 6 绘画 在钢笔画上绘制水彩画 Cher Threinen-Pendarvis选取的成功案例 绘制“湿笔混合效果” 速成画笔笔尖 图案图章水彩画 历史记录艺术画笔课程 Cher Threinen-Pendarvis提取颜色和形状 练习Wow绘画工具Bert Monroy的霓虹灯 速成使用Wow动作绘画 松节油还是Photoshop 作品赏析 7 文字与矢量图形 练习文本图层 Don Jolley的古老技法 速成霓虹文字 练习绘图工具 设计可缩放的作品与动画 有机图形 速成滤镜处理 为剪贴作品上色 作品赏析 8 文字和图形特效 自定义铬黄 自定义玻璃 剖析斜面 雕刻 绘制霓虹发光效果 速成FX:Wow动作 速成背景和纹理 速成无缝拼贴图案 作品赏析 9 合成 练习消失点 Katrin Eismann为“合成”赋予新含义 为图像添加文字 全景图中的照片拼合 倒影 将图像应用至纹理表面 对图像应用液化滤镜 根据表面变形图形 更换背景 用蒙版和剪贴组创建版式 用一个模板创建多个版本 作品赏析 附录 附录A:滤镜演示 附录B:Wow图层样式 附录C:Wow图案
  • 新锐期刊势力

    作者:逸飞媒体,逸飞媒体

  • 顶尖视觉创意

    作者:[德]马利奥·普里肯

    《顶尖视觉创意:广告动画及数字化设计的新锐理念(精装)》提供了大量的创新技巧和练习,帮助读者探索头脑中的世界和外部世界的互动方式,以及如何将直觉的视觉策略有意识地应用于实践。
  • 3030: New Graphic Design in China

    作者:Javin Mo (ed).

    Thirty of China's best young graphic designers around 30 contribute to the first ever survey of new graphic art in China, from poster, print and logo design to packing and illustration. 3030: New Graphic Design in China presents a fascinating look at the dramatic changes that have transformed the practice of design in the country over the past few years and has helped to transform it into a dynamic new centre for creative innovation in Asia. The book includes an introductory essay by Bono Lee, editorial director of Modern Media Group, in China and the author of books including Hong Kong 101 and Shanghai 101. The Editor Javin Mo is the creative director of milkxhake, a Hong Kong-based graphic design unit which he co-founded in 2005. In 2004 he was invited to join FABRICA, the Benetton Research and Communication Center in Italy and from 2004 to 2005 was art director of FAB, the FABRICA quarterly magazine. In 2006 he received the Young Guns 5 Award at the New York Art Directors Club Annual Awards and received merit awards at the 86th New York Art Directors Club Annual Awards and the British D&AD Awards 2007. His works have been widely published in international design magazines and journals.
  • 1000 Record Covers

    作者:Michael Ochs

  • LastNightParty: where were you last night?

    作者:Merlin Bronques

    WELCOME TO NYC’S HOTTEST UNDERGROUND PARTIES If you missed last night’s party, here’s your VIP pass to New York City’s deliciously sexy club scene. It’s a voyeuristic spin with today’s downtown demimonde, where hipsters, rockers, celebrities, and drag queens meet and misbehave with unabashed enthusiasm. Bared flesh, intertwined tongues, and de rigueur attitudes are all captured by Bonques’s lens in photographs that are fresh, fun, and hot. If this is your scene you may find yourself here; if not, welcome to the best party in town.
  • Photoshop CS3/CS4 Wow! Book, The (8th Edition)

    作者:Linnea Dayton,Criste

    Ever since Photoshop version 2.5, The Photoshop Wow! Book has enlightened and inspired graphic designers, illustrators, and photographers around the globe. This newest edition delivers the familiar award-winning mix of explanations and step-by-step tutorials for creating both commercial and fine-art images, with a DVD-ROM full of tutorial files and other goodies. Tips and beautiful galleries distinguish this book as the most inspiring Photoshop resource around. Designed for easy reference, The Photoshop CS3/CS4 Wow! Book includes short features in which professional photographers and designers let you in on their creative secrets for quick solutions. You'll learn the most innovative techniques for creating and enhancing images, graphics, and type. * Use these techniques with Photoshop CS3 and CS4; most fundamental techniques also work with Photoshop CS5 * Use the new and improved features in Photoshop CS3 and CS4, including Smart Filters, the Quick Selection tool, the new Black & White and Vibrance adjustments, the Refine Edge command, the Clone Source panel, the Adjustments and Masks panels, and video, animation, 3D, and Analysis features in Photoshop Extended, as well as improvements to Bridge and Camera Raw * Build your skill with familiar Photoshop features such as blend modes, Adjustment layers, channels, filters, Actions, and Layer Styles * Focus attention on the subject of a photo, retouch a portrait, tint an image, or convert a color image to black-and-white * Bring out your inner artist with Photoshop's sophisticated brushes and vector-drawing tools * Create dazzling special effects for type and graphics* Keep your creations organized with layers, groups, Smart Objects, and layer comps
  • Fashion Now 2

    作者:Jones, Terry (EDT)

    The iconic British style magazine i-D once again brings you a guide to the world's most important designers. From the biggest players in the international fashion industry including Karl Lagerfeld, John Galliano, and Marc Jacobs, to emerging names such as Kim Jones and Tess Giberson, to streetwear and sportswear brands A Bathing Ape, Nike, Diesel and Silas, Fashion Now II is a comprehensive survey of today's best designers. Expanded from the previous edition, Fashion Now II is illustrated with the very best fashion photography and styling, extracted from shoots in the archives of the magazine that celebrates its 25th birthday this year. Also included are an introduction by i-D founder and editor-in-chief Terry Jones, and in-depth essays on the issues that are shaping fashion today: the fashion show system, the precarious position of the celebrity designer, and the rise of menswear. Fashion Now II is an encyclopedia of fashion personalities, a portfolio of amazing imagery, but most of all, a snapshot of the fast-changing contemporary fashion world, as seen through the lens of one of the best-loved magazines published today.
  • Juergen Teller, Cindy Sherman, Marc Jacobs

    作者:Juergen Teller,Cindy

  • Observing the User Experience

    作者:Mike Kuniavsky

    The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques to help designers and developers see through the eyes of their users. It provides in-depth coverage of 13 user experience research techniques that will provide a basis for developing better products, whether they're Web, software or mobile based. In addition, it's written with an understanding of how software is developed in the real world, taking tight budgets, short schedules, and existing processes into account. ·Explains how to create usable products that are still original, creative, and unique ·A valuable resource for designers, developers, project managersanyone in a position where their work comes in direct contact with the end user. ·Provides a real-world perspective on research and provides advice about how user research can be done cheaply, quickly and how results can be presented persuasively ·Gives readers the tools and confidence to perform user research on their own designs and tune their software user experience to the unique needs of their product and its users
  • The Myths of Innovation

    作者:Scott Berkun

    How do you know whether a hot technology will succeed or fail? Or where the next big idea will come from? The best answers come not from the popular myths we tell about innovation, but instead from time-tested truths that explain how we've made it this far. This book shows the way. In The Myths of Innovation, bestselling author Scott Berkun takes a careful look at innovation history, including the software and Internet Age, to reveal how ideas truly become successful innovations-truths that people can apply to today's challenges. Using dozens of examples from the history of technology, business, and the arts, you'll learn how to convert the knowledge you have into ideas that can change the world. Why all innovation is a collaborative process How innovation depends on persuasion Why problems are more important than solutions How the good innovation is the enemy of the great Why the biggest challenge is knowing when it's good enough "For centuries before Google, MIT, and IDEO, modern hotbeds of innovation, we struggled to explain any kind of creation, from the universe itself to the multitudes of ideas around us. While we can make atomic bombs, and dry-clean silk ties, we still don't have satisfying answers for simple questions like: Where do songs come from? Are there an infinite variety of possible kinds of cheese? How did Shakespeare and Stephen King invent so much, while we're satisfied watching sitcom reruns? Our popular answers have been unconvincing, enabling misleading, fantasy-laden myths to grow strong." -- Scott Berkun, from the text. "Insightful, inspiring, evocative, and just plain fun to read it's totally great." -- John Seely Brown, former Chief Scientist of Xerox, andDirector, Xerox Palo Alto Research Center (PARe; current Chief of Confusion "Small, simple, powerful: an innovative book about innovation." -- Don Norman, Nielsen Norman Group, Northwestern University; author of Emotional Design and Design of Everyday Things "The naked truth about innovation is ugly, funny, and eye-opening, but it sure isn't what most of us have come to believe. With this book, Berkun sets us free to try to change the world unencumbered with misconceptions about how innovation happens." -- Guy Kawasaki, author of The Art of the Start "Brimming with insights and historical examples, Berkun's book not only debunks widely held myths about innovation but also points the ways toward making your new ideas stick. Even in today's ultra-busy commercial world, reading this book will be time well spent." -- Tom Kelley, GM, IDEO; author of The Ten Faces of Innovation "This book cuts through the hype, analyzes what is essential, and more importantly, what is not. You will leave with a thorough understanding of what really drives innovation." -- Werner Vogels, CTO, Amazon.com "I loved this book. It's an easy-to-read playbook for anyone wanting to lead and manage positive change in their business." -- Frank McDermott, Marketing Manager, EMI Music Scott Berkun knows innovation. A member of the Internet Explorer team at Microsoft from 1994-1999, he is a full-time author at www.scottberkun.com and wrote the 2005 bestseller, The Art of Project Management (O'Reilly). He also teaches creative thinking at the University of Washington.
  • Designing for Interaction

    作者:Dan Saffer

  • 100 Things Every Designer Needs to Know About People

    作者:Susan Weinschenk

    本书出自国际知名的设计心理学专家之手,内容实用、示例清晰,以创造直观而又有吸引力的设计为宗旨,讨论了100个设计师必须知道的心理学问题,每个问题短小精悍,片刻即可读完,让人轻轻松松地理解设计背后的心理学动机。
  • Universal Principles of Design

    作者:William Lidwell,Krit

    Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work-until now. Universal Principles of Design is the first comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20" rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge. This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
  • The Design of Future Things

    作者:Don Norman

    From best-selling author Donald A. Norman, the long-awaited sequel to The Design of Everyday Things : a critical look at the new dawn of "smart" technology, from smooth-talking GPS units to cantankerous refrigerators. Donald A. Norman, a popular design consultant to car manufacturers, computer companies, and other industrial and design outfits, has seen the future and is worried. In this long-awaited follow-up to The Design of Everyday Things , he points out what's going wrong with the wave of products just coming on the market and some that are on drawing boards everywhere--from "smart" cars and homes that seek to anticipate a user's every need, to the latest automatic navigational systems. Norman builds on this critique to offer a consumer-oriented theory of natural human-machine interaction that can be put into practice by the engineers and industrial designers of tomorrow's thinking machines. This is a consumer-oriented look at the perils and promise of the smart objects of the future, and a cautionary tale for designers of these objects--many of which are already in use or development.